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About this plugin

Meta Balls connects and fuses shapes into a single organic mass, then bakes the result into your scene as animated paths.

Since plugins can't draw directly on Creator's canvas, Meta Balls gives you a dedicated wireframe canvas: add ellipses and squares, drag to move them, drag the handle on a shape's outline to resize, and keyframe their motion on a mini timeline — or hit record and just drag to capture the motion live.

Two ways to join shapes:

  • Connect — shapes keep their exact outlines. Only the membrane between close shapes is generated, with the classic pinch-and-release tangent-circle look.

  • Goo — a softer, more aggressive melt that handles any number of shapes and any arrangement.

Where three or more shapes ring up, the pocket they enclose fills in automatically, so the whole mass reads as one solid piece.

Import shapes straight from your Creator selection — including their existing position and scale keyframes — or start from one of the built-in sample animations (Orbit, Pulse Ring, Swirl, Bounce, and more) and remix it.

What you get:

  • Drag-to-move, scroll/handle-to-scale shape editing on its own canvas

  • Position + scale keyframing, with linear or eased interpolation

  • Live drag recording straight onto the timeline

  • Import shapes (and their keyframes) from your current selection

  • Eight+ ready-made sample animations to start from

  • Bakes into your scene as real animated paths — no runtime dependency

New in version 1.0.1

Meta Balls 1.0.1 — Liquid

A third way of joining shapes, and the first one that doesn't bake anything.

Liquid

Goo and Connect both work out the fused outline and write it as keyframed paths — one outline per frame, which is what makes a few seconds of animation cost hundreds of keyframes. Liquid doesn't. It inserts your shapes as native ellipses, rectangles and paths, animated by position and scale, and lets a blur do the merging. A whole clip comes out as tens of keyframes instead of hundreds of outlines, and every shape stays a shape you can select and edit after inserting.

The effect is the gooey-filter trick: blur the shapes so their soft edges overlap in the gaps between them, then crush the result back to a hard edge. Where two blurred edges meet, their sum survives the threshold and becomes a neck. Shapes join, stretch and let go the way liquid does, and none of it is drawn — it is the blur, computed live by the player.

Softness sets the blur, so it controls both how far apart shapes can be and still find each other, and how wide the neck grows once they do. Roundness rounds off squares you add yourself.

Pick shapes off your canvas

Select artwork in your Creator scene and it appears in the panel, ready to fuse. Ellipses, rectangles, paths, stars and polygons all come across, with their position and size animation, their rotation, and the fills and strokes they were drawn with — so the preview looks like your artwork rather than a placeholder. A line under the mode buttons tells you what came in, what was skipped, and anything the import could only approximate.

Liquid keeps that appearance all the way through: the colours you see melting into each other in the preview are the colours that get inserted.

Also in this release

  • Goo handles any shape. Imported paths and stars now fuse by their real contour rather than their bounding box.

  • Connect says when it can't help. Its membrane construction only works on plain ellipses and squares, so it now disables itself, and says why, when the selection contains anything else.

  • Scrub the real timeline. Dragging the panel's timeline moves Creator's playhead, so the artwork and the preview show the same moment.

  • A steadier panel. Switching modes and selecting layers no longer resize the plugin window.